Unreal Engine Marketplace – LP287 Character September 3, 2018 October 20, 2018 Admin Characters are designed for Third person shooter games with separate parts for you to choose the character you like and some characters are grafted. Jan 16, 2018 This feature is not available right now. Please try again later.
I've only been working with UE4 for about two weeks now, I am a total noob. I've run through a tutorial or two and am somewhat familiar with the interface and blueprints. I am attempting to create a top-down mobile sim with a cartoon dog (purchased in the marketplace) as the main controllable character. Is there a simple way to implement him as the main character without messing with the top down starter blueprints too much? He's not bipedal, does this mean I must use a pawn class? How do I implement his animations? I'm totally lost and any help, suggestions, YouTube videos, or tutorials would be greatly appreciated.
I would begin by creating a new Blueprint project using the Third Person template. (You can add C++ support later if you need it, but for now, avoid the added complexity.) In your Content Browser, under Content/ThirdPersonBP, you'll find a ThirdPersonOverview tutorial object. Play it, watch the videos it suggests, and explore the classes it describes (in particular, the ThirdPersonCharacter class.) This should give you a good jumping-off point to begin to understand how a character is created, how it receives input from the player, moves, and plays animations.
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